Part Three: Classes
Many months ago, I took on the challenge of writing a Tekumel game for the OSR. Now as I begin playtesting, I thought I'd share the design process.
Part One: Attributes is here.
Part Two: Skills is here.
In the Part Two, I wrote that what the system lacked was how to emulate the specialization of the classes into combat and magic types, and how to tie skills into the
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