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Writing a new OSR Game, Part Three: Classes

Part Three: Classes Many months ago, I took on the challenge of writing a Tekumel game for the OSR. Now as I begin playtesting, I thought I'd share the design process. Part One: Attributes is here. Part Two: Skills is here. In the Part Two, I wrote that what the system lacked was how to emulate the specialization of the classes into combat and magic types, and how to tie skills into the 

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